Five new dungeons found in WoW Forever: The Drowned City, Krol'dok Stronghold, Alcaz Prison, Blackmaw Hold and The Shaper's Terrace

Early on 5 November, a hotfix gave the WoW Forever client the key to a big locked part of its files, and inside it were five new dungeons: The Drowned City, Krol'dok Stronghold, Alcaz Prison, Blackmaw Hold and The Shaper's Terrace. Blizzard ships content like this encrypted, so nobody can read it before it is ready. Now that the key is out, the game files tell us the dungeons' levels, bosses, the places inside them, their maps and where most of them are. None of them can be entered yet. Here is everything we found.

The loading screens of the five new WoW Forever dungeons: The Drowned City, Krol'dok Stronghold, Alcaz Prison, Blackmaw Hold and The Shaper's Terrace
The five dungeons' loading screens, from the game files, in level order.

Which new dungeons are coming to WoW Forever?

All five are 5-player dungeons. The levels are the ones the in-game group finder lists for each of them: the lowest level you can join at, and the highest level it suggests.

DungeonLevelsBossesWhere
The Drowned City35–426Stranglethorn Vale
Krol'dok Stronghold40–475Riverglades
Alcaz Prison48–555Alcaz Island, Dustwallow Marsh (most likely)
Blackmaw Hold55–607Azshara
The Shaper's Terrace58–6011Un'Goro Crater

Together they cover levels 35 to 60, the half of the game that WoW Forever's current level cap of 30 does not reach yet. The bosses below are listed in the order the game's own dungeon data gives them.

The Drowned City (levels 35–42)

Loading screen of The Drowned City: a huge stone archway with a spiked portcullis, half under the sea, with coral and a wrecked ship
The Drowned City's loading screen.

Bosses: Zul'Alai, Var'Taka, Captain Dreadrise, Deathless Guardians, Primeval Elemental and Min'loth the Serpent.

Where it is: Stranglethorn Vale. A new area there called Sunken Hollow carries the dungeon's internal name and the same ambient sound as the Sunken Hollow inside the dungeon. That is almost certainly where the entrance is.

Who lives there: trolls, pirates and naga. The dungeon has four music sets, and their names say it plainly: a troll theme, a pirate theme, a naga theme and a boss theme. The places inside are Sunken Hollow, the Flooded Shrine, the Deep Archives, the Altar of the Serpent, the Eternal Amphitheater, the Abyssal Dais, The Unsinkable and Ataal'Byzal.

What the fights look like: a few spells name their boss.

  • Var'Taka throws a Harpoon at a random player and pulls them to him.
  • Min'loth the Serpent has a Transform that turns the caster into a serpent and heals them completely.
  • The Primeval Elemental has a spell that freezes it in place, so it probably waits frozen until its fight starts.
  • The Deathless Guardians get an intro of their own, with visuals named "Deathless Marrow".

Some monsters can Conjure Spirit, which raises a Drowned Spirit from a dead troll nearby. Others trap a player in a drowning water bubble (Embrine). The pirates bring Parrotmorph, a polymorph into a parrot, along with Keelhauler's Curse, Seasalt Lager and a dice game.

Minimap of The Drowned City: a sunken temple built around an eight-sided pool, with wrecked ships, coral to the west and a rocky path to the east
The Drowned City from above, put together from its minimap files: a sunken temple around an eight-sided pool, with shipwrecks around it. Open the map.

Krol'dok Stronghold (levels 40–47)

Loading screen of Krol'dok Stronghold: a fortress gate under a huge slab of rock, with iron spikes on top
Krol'dok Stronghold's loading screen.

Bosses: Slavecrusher Grox, Twilight Commander Zarmok, Handler Ashka, Nar'gurk and Overseer Mugg.

Where it is: Riverglades, one of WoW Forever's own new zones. The outside of the fortress is a Riverglades area called Krol'dok Stronghold, with its own music. Its ambient sound is the same as Bolder'ok, the Riverglades ogre camp, so expect ogres.

What the fights look like: this is the dungeon with the most to read in its spells.

  • Overseer Mugg fights with two sets of weapons. With Set of Maces he deals 20% more damage, and with Set of Mauls 50% more. Mugg's Fury keeps speeding up his attacks until he switches weapons.
  • Nar'gurk can Convert a player: he takes control of them for up to 20 seconds, or until their health falls to half. He also charges his staff with Shadow Infusion.
  • Handler Ashka brings two beasts, Snarlfang and Terrorhowl, and sends them at a random player with Command: Kill!. There is also a Command: Bite! and a Frightening Howl that fears everyone within 60 yards.
  • Someone in the fortress uses Force Compliance to call nearby Redridge Prisoners to fight for them. Together with a boss called Slavecrusher Grox, that points to a fortress that keeps prisoners from Redridge as slaves.
  • Going by his title, Twilight Commander Zarmok serves the Twilight's Hammer cult, which already has a camp in Riverglades, Twilight's Shroud.
Minimap of Krol'dok Stronghold: a ring of spiked towers and walls in a green canyon between red rock and hills
Krol'dok Stronghold: a ring of spiked towers and walls in a canyon, with the land around it. Open the map.

Alcaz Prison (levels 48–55)

Loading screen of Alcaz Prison: an overgrown stone building deep in a jungle of vines and palms
Alcaz Prison's loading screen.

Bosses: Overseer Wrex, Tidemistress Ca'zass, Katerina the Cleaner, The Questioner and Blazeroar.

Where it is: the files do not place the entrance yet, but the name points to Alcaz Island, off the coast of Dustwallow Marsh near Theramore. The spells agree.

A dungeon with disguises: Alcaz Prison looks like a dungeon you sneak into.

  • There is an Alcaz Operative disguise: "Disguise yourself as a Defias operative from Alcaz Island for 10 min".
  • There is also a Theramore Marine Disguise, a Combine Insignias spell that turns 6 Operative Insignias into something, and spells called Gathering Intelligence, Standing "Guard" and Remove Disguise.
  • One fight seems to be built around four colours, with spells for blue, red, yellow and green transmutations and matching auras.
  • Tidemistress Ca'zass has a naga name.

The building: unlike the other four, Alcaz Prison is not a stretch of land. Its whole map is a single square, and on it stands one big new building with 30 rooms. Its rooms match the crosses and round halls you see on the prison's minimap. The game has a small minimap for each room, so we can show them all.

Minimap of Alcaz Prison: a floor plan of corridors in cross shapes, rectangular cell blocks and round halls
Alcaz Prison from above: corridors, cell blocks and round halls. Open the map.
The 30 rooms of the Alcaz Prison building, each as the game's own room minimap draws it
The building's 30 rooms, each drawn by the game's own room minimap.

Blackmaw Hold (levels 55–60)

Loading screen of Blackmaw Hold: a giant carved wooden beast's head with fangs, forming a cave mouth in a pine forest
Blackmaw Hold's loading screen: the way in is a carved wooden head.

Bosses: Withermaw, Impaan the Imprisoner, Elder Shaman Bloodmane, Bonesnout the Unbroken, Varrox Bleakhoof, Blackmaw Behemoth and Unbound Spirit.

Where it is: Azshara. Blackmaw Hold is an old Azshara area name from the original game's data, and now it gets a dungeon behind it.

What it is built from: the dungeon's internal zone name is "TimbermawHold". Timbermaw Hold is the furbolg tunnel between Felwood and Winterspring, and the carved wooden head on the loading screen looks like the Timbermaw's totems. Blackmaw Hold is probably a furbolg den, perhaps a corrupted one: the places inside are the Defiled Peak, the Festering Grotto, Blackmaw Grove, Blackmaw Stillwater and Bonesnout's Thicket. Its music is a new forest dungeon theme.

Minimap of Blackmaw Hold: a rocky hollow with glowing yellow paths below snowy cliffs
Blackmaw Hold: a rocky hollow under snowy cliffs. Open the map.

The Shaper's Terrace (levels 58–60)

Loading screen of The Shaper's Terrace: mushroom-shaped stone pillars in a misty jungle clearing
The Shaper's Terrace's loading screen.

Bosses: eleven, more than any other dungeon in this batch: Titanosaur, Ravasaur Hunters, Thunderhoof, Venomridge, Direhorn Matriarch, Cinder, King Op, Snowtalon, Bolt, Vitrix and Nanaya.

Where it is: Un'Goro Crater, where a new area called The Shaper's Terrace has been added. The dungeon has its own music, "1.60 Dungeon - The Shaper's Terrace".

Dinosaurs and titans: most of the boss names are dinosaurs. The spells include Trihorn Charge, Tail Lash, Puncture and Fiery Talons. One spell, Grounded Electroshocks, deals three times as much damage to dinosaurs, so it is probably something the dungeon hands to players. Nanaya has a Powerful Slam that stuns everyone within 15 yards. Spells called Pylon Powered, Energize, Powering Up and Crystal Selection suggest titan machines you switch on. Part of the dungeon is closed off at first: a spell answers "You are not yet permitted into the Crystalline Highlands."

The places inside are the Shaper's Plateau, the Pillar of Assimilation, the Verdant Plains, the Lost Tar Pits, Ruby Spring, the Walk of Communion, the Highlands Causeway, Watcher's Overlook, the Botanical Grounds and the Crystalline Highlands.

Minimap of The Shaper's Terrace: northern Un'Goro Crater with titan platforms, pink crystal pools and tar pits
The Shaper's Terrace: titan platforms and pink crystal pools at the edge of Un'Goro's jungle and tar pits. Open the map.

Are there new monsters too?

One new creature model came with the key: a stone giant covered in seaweed, coral and barnacles, with gold bands on its arms. No creature in the client uses it yet, because the server sends creature names, but its look fits The Drowned City best.

3D model of a stone giant covered in seaweed, coral and barnacles, with gold bands on its arms
The new giant model. See it in 3D.

The key also adds four lashers: the Frosty, Viridian, Flowery and Wilted Lashling. They use the old Lasher model in new colours, and the game files them as non-combat pets, so they are probably companions you will be able to collect.

What else was unlocked?

  • A Wormhole: Wormhole "creates an unstable wormhole that can be used to travel around Eastern Kingdoms and Kalimdor". That sounds like an engineering gadget for the old continents.
  • Elemental companions: Summon Arcane Companion, Summon Watery Companion and Summon Fiery Companion each call up a conjured elemental "to assist you".
  • Flight path trackers: 55 hidden achievements, one for each region's flight paths from Westfall to Winterspring. Players never see hidden achievements; the game uses them to keep count of something, here which flight paths you know.
  • A second key: it arrived at the same time and holds a new battle pet, the Shen'dorei Wisp, with the spells of a quest around it. The quest has you bind an ancient Shen'dorei spirit with the Imbued Hilt of Eluvi'tor and cleanse a globe.

When do the new dungeons open?

There is no date in the files. WoW Forever's level cap is 30 right now, and even the lowest of the five starts at level 35, so they will most likely open when the cap goes up. Blizzard often sends keys like this one shortly before content goes live, so that players do not have to download it again. Dreambound Pinnacle, the alpine dungeon we found in October, is not one of these five: its map is still locked.

All five already have pages in our WoW Forever dungeon list. They will fill in with levels, loot and boss kills as soon as players with our addon get inside. The unlock itself is in the patch notes for the 5 November hotfixes.

Loading…